2025/11/09

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2025-11-09 22:34:01 +0100 <Square3> Has there been any progress on getting the required changes to LLVM for ghc-wasm backend?
2025-11-09 22:32:03 +0100merijn(~merijn@host-vr.cgnat-g.v4.dfn.nl) merijn
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2025-11-09 22:19:42 +0100 <EvanR> yeah FFI overhead
2025-11-09 22:16:15 +0100merijn(~merijn@host-vr.cgnat-g.v4.dfn.nl) merijn
2025-11-09 22:12:04 +0100califax(~califax@user/califx) califx
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2025-11-09 22:08:32 +0100spew(~spew@user/spew) (Quit: WeeChat 4.6.3)
2025-11-09 22:04:38 +0100merijn(~merijn@host-vr.cgnat-g.v4.dfn.nl) merijn
2025-11-09 22:00:49 +0100 <int-e> (The smiley is because you're trading GC time and marshalling overhead.)
2025-11-09 21:58:17 +0100 <int-e> (and do all work with little imports like https://github.com/Tritlo/wasm-game/blob/main/src/Lib.hs#L328-L329 )
2025-11-09 21:56:52 +0100 <int-e> EvanR: if all else fails you can allocate everything on the JS side instead ;-)
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2025-11-09 21:46:33 +0100merijn(~merijn@host-vr.cgnat-g.v4.dfn.nl) merijn
2025-11-09 21:45:39 +0100vanishingideal(~vanishing@user/vanishingideal) vanishingideal
2025-11-09 21:43:06 +0100jmcantrell(~weechat@user/jmcantrell) jmcantrell
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2025-11-09 21:36:53 +0100 <haskellbridge> <sm> but https://allureofthestars.com/play/ is plenty fast (but that's ghcjs I guess)
2025-11-09 21:36:00 +0100 <EvanR> unless you can figure out some shenanigan with compact region
2025-11-09 21:35:43 +0100 <EvanR> the more live data in the heap, the more gc work there is
2025-11-09 21:35:27 +0100merijn(~merijn@host-vr.cgnat-g.v4.dfn.nl) (Ping timeout: 250 seconds)
2025-11-09 21:35:02 +0100 <haskellbridge> <sm> in fairness this is a Very Small Game
2025-11-09 21:30:46 +0100merijn(~merijn@host-vr.cgnat-g.v4.dfn.nl) merijn
2025-11-09 21:26:47 +0100humasect(~humasect@dyn-192-249-132-90.nexicom.net) (Ping timeout: 250 seconds)