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2025-03-29 03:07:14 +0100 | <haskellbridge> | <Bowuigi> Liamzee freeing after use isn't the fastest option. In fact, switching to it on linear code would actually make it slower |
2025-03-29 03:08:34 +0100 | <haskellbridge> | <Bowuigi> On many cases, an arena allocator is the fastest option because you can free many things at once (faster than one thing at a time). It's even recommended in C because of it's speed and simplicity |
2025-03-29 03:09:30 +0100 | malte | (~malte@mal.tc) malte |
2025-03-29 03:09:34 +0100 | malte | (~malte@mal.tc) (Remote host closed the connection) |
2025-03-29 03:09:48 +0100 | malte | (~malte@mal.tc) malte |
2025-03-29 03:11:15 +0100 | <haskellbridge> | <Bowuigi> But you don't have to trust me here, the Perceus (basically inferring linear and inserting alloc/free) tests a lot of people have done show improvements only on very specific examples, but poorer performance otherwise |
2025-03-29 03:13:37 +0100 | tomku | (~tomku@user/tomku) (Ping timeout: 244 seconds) |
2025-03-29 03:13:54 +0100 | <haskellbridge> | <Bowuigi> Modern GCs have a lot of thought put into them in order to make them really fast. Allocation for those is practically free and deallocation is deferred until it's at near-peak efficiency |