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2025-09-16 07:08:51 +0200 | Lycurgus | (~juan@user/Lycurgus) (Quit: alsoknownas.renjuan.org ( juan@acm.org )) |
2025-09-16 07:08:40 +0200 | PKDrinker | (~PKDrinker@user/PKDrinker) (Remote host closed the connection) |
2025-09-16 07:08:39 +0200 | PKDrinker | (~PKDrinker@user/PKDrinker) PKDrinker |
2025-09-16 07:08:22 +0200 | michalz | (~michalz@185.246.207.221) |
2025-09-16 07:08:17 +0200 | PKDrinker | (~PKDrinker@user/PKDrinker) (Remote host closed the connection) |
2025-09-16 07:06:34 +0200 | merijn | (~merijn@host-vr.cgnat-g.v4.dfn.nl) (Ping timeout: 260 seconds) |
2025-09-16 07:01:33 +0200 | merijn | (~merijn@host-vr.cgnat-g.v4.dfn.nl) merijn |
2025-09-16 06:58:39 +0200 | StatisticalIndep | (~Statistic@2a02:3035:666:b7d5:4e00:1517:7b0c:d0aa) |
2025-09-16 06:58:27 +0200 | StatisticalIndep | (~Statistic@2a02:3035:666:b7d5:4e00:1517:7b0c:d0aa) (Quit: Client closed) |
2025-09-16 06:51:36 +0200 | Unicorn_Princess | (~Unicorn_P@user/Unicorn-Princess/x-3540542) Unicorn_Princess |
2025-09-16 06:50:57 +0200 | merijn | (~merijn@host-vr.cgnat-g.v4.dfn.nl) (Ping timeout: 256 seconds) |
2025-09-16 06:49:07 +0200 | <StatisticalIndep> | I’m more of a #write-my-own-Plan-9-inspired-OS kinda guy though. XD |
2025-09-16 06:47:39 +0200 | <StatisticalIndep> | Teal’c: Indeed! |
2025-09-16 06:45:43 +0200 | merijn | (~merijn@host-vr.cgnat-g.v4.dfn.nl) merijn |
2025-09-16 06:43:30 +0200 | peterbecich | (~Thunderbi@syn-172-222-149-049.res.spectrum.com) peterbecich |
2025-09-16 06:39:39 +0200 | marinelli | (~weechat@gateway/tor-sasl/marinelli) (Quit: marinelli) |
2025-09-16 06:39:36 +0200 | merijn | (~merijn@host-vr.cgnat-g.v4.dfn.nl) (Ping timeout: 265 seconds) |
2025-09-16 06:38:07 +0200 | haritz | (~hrtz@user/haritz) (Quit: ZNC 1.8.2+deb3.1+deb12u1 - https://znc.in) |
2025-09-16 06:37:11 +0200 | <hololeap> | I recommend #gentoo-chat, which I see you're already in :) lots of weirdos in there... |
2025-09-16 06:35:43 +0200 | <StatisticalIndep> | But I am a European weirdo! XD |
2025-09-16 06:34:25 +0200 | merijn | (~merijn@host-vr.cgnat-g.v4.dfn.nl) merijn |
2025-09-16 06:33:32 +0200 | <hololeap> | but yeah it's late here for me |
2025-09-16 06:33:14 +0200 | <hololeap> | there's an American crowd and a European crowd, then the weirdos :p |
2025-09-16 06:32:28 +0200 | <StatisticalIndep> | It’s night here anyway. And I suspect much of the #haskell community is probably in a time zone close to Glasgow, or the like. ;) |
2025-09-16 06:32:08 +0200 | marinelli | (~weechat@gateway/tor-sasl/marinelli) marinelli |
2025-09-16 06:31:44 +0200 | marinelli | (~weechat@gateway/tor-sasl/marinelli) (Remote host closed the connection) |
2025-09-16 06:30:53 +0200 | <hololeap> | I didn't have much else to say about it though ;) |
2025-09-16 06:30:45 +0200 | arandombit | (~arandombi@user/arandombit) arandombit |
2025-09-16 06:30:40 +0200 | <hololeap> | lol, yeah we are OT |
2025-09-16 06:30:15 +0200 | <StatisticalIndep> | Btw, we’re quite off-topic now. This should go on #haskell-offtpic, no? ;) |
2025-09-16 06:29:52 +0200 | <StatisticalIndep> | I can too. The comfort noise doesn’t sound the same. It’s too bland. And not in the context of the current place the speaker is in. (The impulse response is missing.) But nowadays, phones have multiple microphones and filter out noise anyway. |
2025-09-16 06:29:26 +0200 | arandombit | (~arandombi@user/arandombit) (Ping timeout: 256 seconds) |
2025-09-16 06:28:47 +0200 | PKDrinker | (~PKDrinker@user/PKDrinker) PKDrinker |
2025-09-16 06:28:42 +0200 | <hololeap> | I usually turn on some kind of compression when I watch a movie. the dynamics are way too much for a normal TV. I end up turning up the volume during a dialog, and turning it down during action scenes. though, you're right that it's not a problem of bad balance between the different tracks. I see your point |
2025-09-16 06:28:40 +0200 | takuan | (~takuan@d8D86B9E9.access.telenet.be) |
2025-09-16 06:28:27 +0200 | PKDrinker | (~PKDrinker@user/PKDrinker) (Remote host closed the connection) |
2025-09-16 06:27:02 +0200 | PKDrinker | (~PKDrinker@user/PKDrinker) PKDrinker |
2025-09-16 06:26:09 +0200 | PKDrinker | (~PKDrinker@user/PKDrinker) (Ping timeout: 250 seconds) |
2025-09-16 06:25:19 +0200 | <Lycurgus> | force sensitives can tell a dropped link |
2025-09-16 06:24:54 +0200 | arandombit | (~arandombi@user/arandombit) arandombit |
2025-09-16 06:24:54 +0200 | arandombit | (~arandombi@2603:7000:4600:ffbe:21ee:ceac:8353:7a15) (Changing host) |
2025-09-16 06:24:54 +0200 | arandombit | (~arandombi@2603:7000:4600:ffbe:21ee:ceac:8353:7a15) |
2025-09-16 06:23:46 +0200 | merijn | (~merijn@host-vr.cgnat-g.v4.dfn.nl) (Ping timeout: 256 seconds) |
2025-09-16 06:23:24 +0200 | arandombit | (~arandombi@user/arandombit) (Ping timeout: 260 seconds) |
2025-09-16 06:23:07 +0200 | <StatisticalIndep> | have a “comfort noise” function, where non-transmitted silent bits are replaced by procedurally generated quiet noise, so it doesn’t sound like the connection was lost.) |
2025-09-16 06:23:07 +0200 | <StatisticalIndep> | Not the gain. The gain relative to each other. Like, when there is background music and speech, the music needs to be more quiet when somebody speaks, but not, if the speech track is muted. Similarly, the speech track actually can have more background noises in the “silence” parts, when there is no background music. (E.g. modern cellphones even |
2025-09-16 06:23:05 +0200 | Lycurgus | (~juan@user/Lycurgus) Lycurgus |
2025-09-16 06:22:04 +0200 | <hololeap> | most games let you adjust the sound via effects, music, and voice channels. that's where I got the idea from |
2025-09-16 06:20:42 +0200 | <StatisticalIndep> | hololeap: Did you even play Quake 3 Defrag? Back in the days, the best trickjumping videos came from Shaolin Productions, and they had multiple entire audio tracks inside them, depending on what style of music you preferred. |
2025-09-16 06:20:39 +0200 | <hololeap> | disrespecting the gain? I think that should be under the user's control :) |