2025/09/16

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2025-09-16 07:08:51 +0200Lycurgus(~juan@user/Lycurgus) (Quit: alsoknownas.renjuan.org ( juan@acm.org ))
2025-09-16 07:08:40 +0200PKDrinker(~PKDrinker@user/PKDrinker) (Remote host closed the connection)
2025-09-16 07:08:39 +0200PKDrinker(~PKDrinker@user/PKDrinker) PKDrinker
2025-09-16 07:08:22 +0200michalz(~michalz@185.246.207.221)
2025-09-16 07:08:17 +0200PKDrinker(~PKDrinker@user/PKDrinker) (Remote host closed the connection)
2025-09-16 07:06:34 +0200merijn(~merijn@host-vr.cgnat-g.v4.dfn.nl) (Ping timeout: 260 seconds)
2025-09-16 07:01:33 +0200merijn(~merijn@host-vr.cgnat-g.v4.dfn.nl) merijn
2025-09-16 06:58:39 +0200StatisticalIndep(~Statistic@2a02:3035:666:b7d5:4e00:1517:7b0c:d0aa)
2025-09-16 06:58:27 +0200StatisticalIndep(~Statistic@2a02:3035:666:b7d5:4e00:1517:7b0c:d0aa) (Quit: Client closed)
2025-09-16 06:51:36 +0200Unicorn_Princess(~Unicorn_P@user/Unicorn-Princess/x-3540542) Unicorn_Princess
2025-09-16 06:50:57 +0200merijn(~merijn@host-vr.cgnat-g.v4.dfn.nl) (Ping timeout: 256 seconds)
2025-09-16 06:49:07 +0200 <StatisticalIndep> I’m more of a #write-my-own-Plan-9-inspired-OS kinda guy though. XD
2025-09-16 06:47:39 +0200 <StatisticalIndep> Teal’c: Indeed!
2025-09-16 06:45:43 +0200merijn(~merijn@host-vr.cgnat-g.v4.dfn.nl) merijn
2025-09-16 06:43:30 +0200peterbecich(~Thunderbi@syn-172-222-149-049.res.spectrum.com) peterbecich
2025-09-16 06:39:39 +0200marinelli(~weechat@gateway/tor-sasl/marinelli) (Quit: marinelli)
2025-09-16 06:39:36 +0200merijn(~merijn@host-vr.cgnat-g.v4.dfn.nl) (Ping timeout: 265 seconds)
2025-09-16 06:38:07 +0200haritz(~hrtz@user/haritz) (Quit: ZNC 1.8.2+deb3.1+deb12u1 - https://znc.in)
2025-09-16 06:37:11 +0200 <hololeap> I recommend #gentoo-chat, which I see you're already in :) lots of weirdos in there...
2025-09-16 06:35:43 +0200 <StatisticalIndep> But I am a European weirdo! XD
2025-09-16 06:34:25 +0200merijn(~merijn@host-vr.cgnat-g.v4.dfn.nl) merijn
2025-09-16 06:33:32 +0200 <hololeap> but yeah it's late here for me
2025-09-16 06:33:14 +0200 <hololeap> there's an American crowd and a European crowd, then the weirdos :p
2025-09-16 06:32:28 +0200 <StatisticalIndep> It’s night here anyway. And I suspect much of the #haskell community is probably in a time zone close to Glasgow, or the like. ;)
2025-09-16 06:32:08 +0200marinelli(~weechat@gateway/tor-sasl/marinelli) marinelli
2025-09-16 06:31:44 +0200marinelli(~weechat@gateway/tor-sasl/marinelli) (Remote host closed the connection)
2025-09-16 06:30:53 +0200 <hololeap> I didn't have much else to say about it though ;)
2025-09-16 06:30:45 +0200arandombit(~arandombi@user/arandombit) arandombit
2025-09-16 06:30:40 +0200 <hololeap> lol, yeah we are OT
2025-09-16 06:30:15 +0200 <StatisticalIndep> Btw, we’re quite off-topic now. This should go on #haskell-offtpic, no? ;)
2025-09-16 06:29:52 +0200 <StatisticalIndep> I can too. The comfort noise doesn’t sound the same. It’s too bland. And not in the context of the current place the speaker is in. (The impulse response is missing.) But nowadays, phones have multiple microphones and filter out noise anyway.
2025-09-16 06:29:26 +0200arandombit(~arandombi@user/arandombit) (Ping timeout: 256 seconds)
2025-09-16 06:28:47 +0200PKDrinker(~PKDrinker@user/PKDrinker) PKDrinker
2025-09-16 06:28:42 +0200 <hololeap> I usually turn on some kind of compression when I watch a movie. the dynamics are way too much for a normal TV. I end up turning up the volume during a dialog, and turning it down during action scenes. though, you're right that it's not a problem of bad balance between the different tracks. I see your point
2025-09-16 06:28:40 +0200takuan(~takuan@d8D86B9E9.access.telenet.be)
2025-09-16 06:28:27 +0200PKDrinker(~PKDrinker@user/PKDrinker) (Remote host closed the connection)
2025-09-16 06:27:02 +0200PKDrinker(~PKDrinker@user/PKDrinker) PKDrinker
2025-09-16 06:26:09 +0200PKDrinker(~PKDrinker@user/PKDrinker) (Ping timeout: 250 seconds)
2025-09-16 06:25:19 +0200 <Lycurgus> force sensitives can tell a dropped link
2025-09-16 06:24:54 +0200arandombit(~arandombi@user/arandombit) arandombit
2025-09-16 06:24:54 +0200arandombit(~arandombi@2603:7000:4600:ffbe:21ee:ceac:8353:7a15) (Changing host)
2025-09-16 06:24:54 +0200arandombit(~arandombi@2603:7000:4600:ffbe:21ee:ceac:8353:7a15)
2025-09-16 06:23:46 +0200merijn(~merijn@host-vr.cgnat-g.v4.dfn.nl) (Ping timeout: 256 seconds)
2025-09-16 06:23:24 +0200arandombit(~arandombi@user/arandombit) (Ping timeout: 260 seconds)
2025-09-16 06:23:07 +0200 <StatisticalIndep> have a “comfort noise” function, where non-transmitted silent bits are replaced by procedurally generated quiet noise, so it doesn’t sound like the connection was lost.)
2025-09-16 06:23:07 +0200 <StatisticalIndep> Not the gain. The gain relative to each other. Like, when there is background music and speech, the music needs to be more quiet when somebody speaks, but not, if the speech track is muted. Similarly, the speech track actually can have more background noises in the “silence” parts, when there is no background music. (E.g. modern cellphones even
2025-09-16 06:23:05 +0200Lycurgus(~juan@user/Lycurgus) Lycurgus
2025-09-16 06:22:04 +0200 <hololeap> most games let you adjust the sound via effects, music, and voice channels. that's where I got the idea from
2025-09-16 06:20:42 +0200 <StatisticalIndep> hololeap: Did you even play Quake 3 Defrag? Back in the days, the best trickjumping videos came from Shaolin Productions, and they had multiple entire audio tracks inside them, depending on what style of music you preferred.
2025-09-16 06:20:39 +0200 <hololeap> disrespecting the gain? I think that should be under the user's control :)