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2025-06-10 11:51:00 +0200 | sabathan2 | (~sabathan@amarseille-159-1-12-107.w86-203.abo.wanadoo.fr) |
2025-06-10 11:50:47 +0200 | poscat | (~poscat@user/poscat) poscat |
2025-06-10 11:50:33 +0200 | sabathan2 | (~sabathan@amarseille-159-1-12-107.w86-203.abo.wanadoo.fr) (Remote host closed the connection) |
2025-06-10 11:50:18 +0200 | <Tikosh> | I am a bit of a noob in programming in general. so, i have lots of questions |
2025-06-10 11:49:53 +0200 | loreto | (~loreto@user/loreto) (Ping timeout: 272 seconds) |
2025-06-10 11:49:17 +0200 | <ski> | Tikosh : looks like `gameTwo' was possibly intended to end the loop, in case the `String' was non-empty ? |
2025-06-10 11:48:09 +0200 | <ski> | imho, `else' should be on the same level as `then'; or else (heh) at the same level as `if', and followed by a `do' (and then following line(s) also indented at the same level, per language extension `NondecreasingIndentation') |
2025-06-10 11:47:44 +0200 | fallohide | (~fallohide@user/fallohide) fallohide |
2025-06-10 11:47:34 +0200 | poscat | (~poscat@user/poscat) (Remote host closed the connection) |
2025-06-10 11:46:54 +0200 | poscat | (~poscat@user/poscat) poscat |
2025-06-10 11:46:28 +0200 | poscat | (~poscat@user/poscat) (Remote host closed the connection) |
2025-06-10 11:46:21 +0200 | poscat | (~poscat@user/poscat) poscat |
2025-06-10 11:44:53 +0200 | sabathan2 | (~sabathan@amarseille-159-1-12-107.w86-203.abo.wanadoo.fr) |
2025-06-10 11:44:38 +0200 | tzh | (~tzh@c-76-115-131-146.hsd1.or.comcast.net) (Quit: zzz) |
2025-06-10 11:44:30 +0200 | sabathan2 | (~sabathan@amarseille-159-1-12-107.w86-203.abo.wanadoo.fr) (Remote host closed the connection) |
2025-06-10 11:43:31 +0200 | loreto | (~loreto@user/loreto) loreto |
2025-06-10 11:43:17 +0200 | poscat | (~poscat@user/poscat) (Remote host closed the connection) |
2025-06-10 11:42:05 +0200 | poscat | (~poscat@user/poscat) poscat |
2025-06-10 11:40:20 +0200 | poscat | (~poscat@user/poscat) (Remote host closed the connection) |
2025-06-10 11:37:42 +0200 | poscat | (~poscat@user/poscat) poscat |
2025-06-10 11:37:21 +0200 | sabathan2 | (~sabathan@amarseille-159-1-12-107.w86-203.abo.wanadoo.fr) |
2025-06-10 11:36:58 +0200 | sabathan2 | (~sabathan@amarseille-159-1-12-107.w86-203.abo.wanadoo.fr) (Remote host closed the connection) |
2025-06-10 11:34:30 +0200 | poscat | (~poscat@user/poscat) (Remote host closed the connection) |
2025-06-10 11:34:27 +0200 | <kuribas> | (from Control.Monad) |
2025-06-10 11:34:19 +0200 | <kuribas> | or main = forever gameOne |
2025-06-10 11:32:24 +0200 | <Tikosh> | oh |
2025-06-10 11:32:14 +0200 | <kuribas> | Tikosh: I suppose your question is, how do I run gameOne in a loop? You can do main = do gameOne; main |
2025-06-10 11:32:14 +0200 | <Tikosh> | how would one use guards in the gameTwo function? |
2025-06-10 11:31:50 +0200 | sabathan2 | (~sabathan@amarseille-159-1-12-107.w86-203.abo.wanadoo.fr) |
2025-06-10 11:31:24 +0200 | sabathan2 | (~sabathan@amarseille-159-1-12-107.w86-203.abo.wanadoo.fr) (Remote host closed the connection) |
2025-06-10 11:31:07 +0200 | <kuribas> | I suppose some people find it too noisy. |
2025-06-10 11:30:54 +0200 | <kuribas> | right, well top-level pattern match. |
2025-06-10 11:30:53 +0200 | loreto | (~loreto@user/loreto) (Ping timeout: 272 seconds) |
2025-06-10 11:30:23 +0200 | <Leary> | Well, they are. |
2025-06-10 11:30:02 +0200 | <kuribas> | I'd also pattern match for questionResponse. |
2025-06-10 11:29:53 +0200 | prdak | (~Thunderbi@user/prdak) (Ping timeout: 248 seconds) |
2025-06-10 11:29:31 +0200 | <kuribas> | gameTwo "" = putStrLn $ questionResponse ""; gameTwo _ = pure () |
2025-06-10 11:27:45 +0200 | ChanServ | +v haskellbridge |
2025-06-10 11:27:45 +0200 | haskellbridge | (~hackager@syn-096-028-224-227.res.spectrum.com) hackager |
2025-06-10 11:27:03 +0200 | <Leary> | Or pattern matching. |
2025-06-10 11:26:49 +0200 | sabathan2 | (~sabathan@amarseille-159-1-12-107.w86-203.abo.wanadoo.fr) |
2025-06-10 11:26:25 +0200 | sabathan2 | (~sabathan@amarseille-159-1-12-107.w86-203.abo.wanadoo.fr) (Remote host closed the connection) |
2025-06-10 11:26:23 +0200 | <kuribas> | Tikosh: just remove the do in gameTwo, and properly align if then else. Or better, use guards. |
2025-06-10 11:26:18 +0200 | tromp | (~textual@2001:1c00:3487:1b00:3118:4ea3:5510:b6f) (Quit: My iMac has gone to sleep. ZZZzzz…) |
2025-06-10 11:25:43 +0200 | <kuribas> | I suppose haskells weird indentation rules allow it. |
2025-06-10 11:25:22 +0200 | <Tikosh> | oh! okay |
2025-06-10 11:25:21 +0200 | loreto | (~loreto@user/loreto) loreto |
2025-06-10 11:25:20 +0200 | <Leary> | That if-then-else ... it frightens me. |
2025-06-10 11:25:14 +0200 | <kuribas> | shouldn't it be on the level of "then"? |
2025-06-10 11:25:07 +0200 | <kuribas> | The else looks wrong though... |