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2025-05-03 00:25:02 +0200 | <haskellbridge> | <loonycyborg> IMO too many games use C# now, kinda discourages me from modding because I hate C# |
2025-05-03 00:21:30 +0200 | Typedfern | (~Typedfern@135.red-83-37-43.dynamicip.rima-tde.net) (Ping timeout: 252 seconds) |
2025-05-03 00:19:14 +0200 | JuanDaugherty | (~juan@user/JuanDaugherty) JuanDaugherty |
2025-05-03 00:16:04 +0200 | j1n37- | (~j1n37@user/j1n37) (Ping timeout: 260 seconds) |
2025-05-03 00:15:37 +0200 | j1n37 | (~j1n37@user/j1n37) j1n37 |
2025-05-03 00:03:36 +0200 | crns | (~crns@user/crns) crns |
2025-05-02 23:51:41 +0200 | ljdarj1 | ljdarj |
2025-05-02 23:51:41 +0200 | ljdarj | (~Thunderbi@user/ljdarj) (Ping timeout: 244 seconds) |
2025-05-02 23:49:34 +0200 | peterbecich | (~Thunderbi@syn-047-229-123-186.res.spectrum.com) peterbecich |
2025-05-02 23:48:05 +0200 | ljdarj1 | (~Thunderbi@user/ljdarj) ljdarj |
2025-05-02 23:47:30 +0200 | ljdarj | (~Thunderbi@user/ljdarj) ljdarj |
2025-05-02 23:42:34 +0200 | <tcard> | sm: Thank you! I did not know of that book yet. It is an HTML-only book with no source or publication date, which makes it an edge case. I just emailed the author to discuss. |
2025-05-02 23:40:43 +0200 | m15k47on1c | (~m15k47on1@user/m15k47on1c) m15k47on1c |
2025-05-02 23:40:43 +0200 | m15k47on1c | (~m15k47on1@189.62.151.15) (Changing host) |
2025-05-02 23:40:43 +0200 | m15k47on1c | (~m15k47on1@189.62.151.15) |
2025-05-02 23:36:02 +0200 | m15k47on1c | (~m15k47on1@user/m15k47on1c) (Ping timeout: 252 seconds) |
2025-05-02 23:31:20 +0200 | <hellwolf> | for their own enjoyment, not others cheapness in investing in hardwares. |
2025-05-02 23:30:56 +0200 | <hellwolf> | Nerds be better off torturing themselves with lenses and parsecs |
2025-05-02 23:30:43 +0200 | <EvanR> | so it stands for garbage collecting compiler |
2025-05-02 23:30:36 +0200 | <hellwolf> | it's a exploitation of nerds! |
2025-05-02 23:30:15 +0200 | <EvanR> | gcc contains compilers for languages with gc, like java |
2025-05-02 23:29:55 +0200 | <monochrom> | haha xerox |
2025-05-02 23:29:35 +0200 | <monochrom> | They like hand-optimizing things because they are easily nerd-sniped. There may also be some OCD involved. |
2025-05-02 23:29:02 +0200 | <xerox> | something like https://i.imgflip.com/9spf4o.jpg |
2025-05-02 23:26:26 +0200 | <hellwolf> | I was trying to say: human should be more expensive than hardwares. Our mental health is more important than optimizing for machines. So, Haskell, please. |
2025-05-02 23:26:15 +0200 | <monochrom> | If C# is acceptable then Haskell should be even more so! We have better and more optional type sigs. |
2025-05-02 23:26:14 +0200 | <EvanR> | so yeah |
2025-05-02 23:26:06 +0200 | <EvanR> | I just today "fixed" my space engineers on linux by putting a magic XML line that switches from one GC to the other |
2025-05-02 23:24:49 +0200 | <monochrom> | 10 years ago game devs scaremongered about "but Haskell uses GC, so no go". |
2025-05-02 23:24:18 +0200 | <monochrom> | I'm glad that GC is now acceptable, nay, preferred, in game dev! >:) |
2025-05-02 23:22:40 +0200 | <EvanR> | the article has a more accurate assessment I think |
2025-05-02 23:21:21 +0200 | <haskellbridge> | <Liamzee> it's more, they lived on a Rust engine, the engine was immature, not to say the least about Rust borrow checker, they moved to a multi-billion dollar commercial C++ engine with C# bindings, they had a better time |
2025-05-02 23:20:14 +0200 | <EvanR> | C# had less type signature (but also totally different framework) |
2025-05-02 23:19:56 +0200 | <EvanR> | the rust they demonstrated had a lot of lines of type signature |
2025-05-02 23:19:55 +0200 | <haskellbridge> | <sm> we discussed in #haskell-game:matrix.org (https://matrix.to/#/#haskell-game:matrix.org) recently.. here's the HN thread, it is quite interesting: https://news.ycombinator.com/item?id=43824640 |
2025-05-02 23:19:46 +0200 | <haskellbridge> | <Liamzee> https://deadmoney.gg/news/articles/migrating-away-from-rust |
2025-05-02 23:19:41 +0200 | <haskellbridge> | <Liamzee> C# gave them Unity bindings |
2025-05-02 23:19:31 +0200 | <monochrom> | C I can believe. C# is not less verbose than Rust. |
2025-05-02 23:19:09 +0200 | <monochrom> | I'm surprised at that. |
2025-05-02 23:18:56 +0200 | <haskellbridge> | <sm> C# |
2025-05-02 23:18:56 +0200 | <EvanR> | C# |
2025-05-02 23:18:52 +0200 | <monochrom> | Which normal language did they choose? |
2025-05-02 23:18:33 +0200 | <EvanR> | and how their code shrank by a factor of 5 after rewriting it in a normal language |
2025-05-02 23:18:06 +0200 | <EvanR> | that article about architect of ruin moving away from rust (2 years ago) wasn't too surprising |
2025-05-02 23:16:49 +0200 | peterbecich | (~Thunderbi@syn-047-229-123-186.res.spectrum.com) (Ping timeout: 276 seconds) |
2025-05-02 23:16:16 +0200 | nacation | (~m-3l4s76@user/nacation) nacation |
2025-05-02 23:16:14 +0200 | <haskellbridge> | <Liamzee> i guess it's just that my expectations are too high for rust, so Haskell can surpass expectations, Rust can fail to meet expectations, at least in game dev |
2025-05-02 23:15:48 +0200 | <monochrom> | How a language is used is 99% determined by networking effect seeded by random accidents, only 1% by the language itself. |
2025-05-02 23:15:18 +0200 | __jmcantrell__ | (~weechat@user/jmcantrell) (Ping timeout: 244 seconds) |
2025-05-02 23:15:10 +0200 | <haskellbridge> | <Liamzee> rust, on the other hand, i'm surprised people don't jam rustc with issues that "the compiler isn't generating my source code for me" |