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2025-05-03 01:29:36 +0200 | traxex | (traxex@user/traxex) traxex |
2025-05-03 01:17:40 +0200 | <haskellbridge> | <loonycyborg> It has lambdahack, I totally expected nethack-like on haskell to exist :P |
2025-05-03 01:08:48 +0200 | __jmcantrell__ | (~weechat@user/jmcantrell) (Ping timeout: 252 seconds) |
2025-05-03 01:07:20 +0200 | Googulator65 | (~Googulato@2a01-036d-0106-4a24-1dc7-297e-fae3-e794.pool6.digikabel.hu) |
2025-05-03 01:07:03 +0200 | Googulator65 | (~Googulato@2a01-036d-0106-4a24-1dc7-297e-fae3-e794.pool6.digikabel.hu) (Quit: Client closed) |
2025-05-03 01:04:01 +0200 | ljdarj1 | ljdarj |
2025-05-03 01:04:01 +0200 | ljdarj | (~Thunderbi@user/ljdarj) (Ping timeout: 244 seconds) |
2025-05-03 01:00:43 +0200 | ljdarj1 | (~Thunderbi@user/ljdarj) ljdarj |
2025-05-03 01:00:37 +0200 | __jmcantrell__ | (~weechat@user/jmcantrell) jmcantrell |
2025-05-03 00:54:01 +0200 | tromp | (~textual@2001:1c00:3487:1b00:31c9:5f27:18bf:4d4e) (Quit: My iMac has gone to sleep. ZZZzzz…) |
2025-05-03 00:49:56 +0200 | <JuanDaugherty> | and game which i didn think hs had |
2025-05-03 00:49:22 +0200 | <JuanDaugherty> | loonycyborg, checkout games, gameengine at hackage |
2025-05-03 00:47:28 +0200 | peterbecich | (~Thunderbi@syn-047-229-123-186.res.spectrum.com) (Ping timeout: 252 seconds) |
2025-05-03 00:45:30 +0200 | Typedfern | (~Typedfern@135.red-83-37-43.dynamicip.rima-tde.net) typedfern |
2025-05-03 00:27:43 +0200 | <haskellbridge> | <loonycyborg> I bet more abstract language like Haskell could make things more tractable |
2025-05-03 00:27:22 +0200 | <haskellbridge> | <loonycyborg> kinda breaks immersion |
2025-05-03 00:27:18 +0200 | <haskellbridge> | <loonycyborg> right now most of the more plot heavy games have pretty janky scripts, when you play it's mostly about wrestling with scripting bugs |
2025-05-03 00:25:29 +0200 | <haskellbridge> | <loonycyborg> I think Haskell would be nice not for implementation but for scenario scripting |
2025-05-03 00:25:02 +0200 | <haskellbridge> | <loonycyborg> IMO too many games use C# now, kinda discourages me from modding because I hate C# |
2025-05-03 00:21:30 +0200 | Typedfern | (~Typedfern@135.red-83-37-43.dynamicip.rima-tde.net) (Ping timeout: 252 seconds) |
2025-05-03 00:19:14 +0200 | JuanDaugherty | (~juan@user/JuanDaugherty) JuanDaugherty |
2025-05-03 00:16:04 +0200 | j1n37- | (~j1n37@user/j1n37) (Ping timeout: 260 seconds) |
2025-05-03 00:15:37 +0200 | j1n37 | (~j1n37@user/j1n37) j1n37 |
2025-05-03 00:03:36 +0200 | crns | (~crns@user/crns) crns |
2025-05-02 23:51:41 +0200 | ljdarj1 | ljdarj |
2025-05-02 23:51:41 +0200 | ljdarj | (~Thunderbi@user/ljdarj) (Ping timeout: 244 seconds) |
2025-05-02 23:49:34 +0200 | peterbecich | (~Thunderbi@syn-047-229-123-186.res.spectrum.com) peterbecich |
2025-05-02 23:48:05 +0200 | ljdarj1 | (~Thunderbi@user/ljdarj) ljdarj |
2025-05-02 23:47:30 +0200 | ljdarj | (~Thunderbi@user/ljdarj) ljdarj |
2025-05-02 23:42:34 +0200 | <tcard> | sm: Thank you! I did not know of that book yet. It is an HTML-only book with no source or publication date, which makes it an edge case. I just emailed the author to discuss. |
2025-05-02 23:40:43 +0200 | m15k47on1c | (~m15k47on1@user/m15k47on1c) m15k47on1c |
2025-05-02 23:40:43 +0200 | m15k47on1c | (~m15k47on1@189.62.151.15) (Changing host) |
2025-05-02 23:40:43 +0200 | m15k47on1c | (~m15k47on1@189.62.151.15) |
2025-05-02 23:36:02 +0200 | m15k47on1c | (~m15k47on1@user/m15k47on1c) (Ping timeout: 252 seconds) |
2025-05-02 23:31:20 +0200 | <hellwolf> | for their own enjoyment, not others cheapness in investing in hardwares. |
2025-05-02 23:30:56 +0200 | <hellwolf> | Nerds be better off torturing themselves with lenses and parsecs |
2025-05-02 23:30:43 +0200 | <EvanR> | so it stands for garbage collecting compiler |
2025-05-02 23:30:36 +0200 | <hellwolf> | it's a exploitation of nerds! |
2025-05-02 23:30:15 +0200 | <EvanR> | gcc contains compilers for languages with gc, like java |
2025-05-02 23:29:55 +0200 | <monochrom> | haha xerox |
2025-05-02 23:29:35 +0200 | <monochrom> | They like hand-optimizing things because they are easily nerd-sniped. There may also be some OCD involved. |
2025-05-02 23:29:02 +0200 | <xerox> | something like https://i.imgflip.com/9spf4o.jpg |
2025-05-02 23:26:26 +0200 | <hellwolf> | I was trying to say: human should be more expensive than hardwares. Our mental health is more important than optimizing for machines. So, Haskell, please. |
2025-05-02 23:26:15 +0200 | <monochrom> | If C# is acceptable then Haskell should be even more so! We have better and more optional type sigs. |
2025-05-02 23:26:14 +0200 | <EvanR> | so yeah |
2025-05-02 23:26:06 +0200 | <EvanR> | I just today "fixed" my space engineers on linux by putting a magic XML line that switches from one GC to the other |
2025-05-02 23:24:49 +0200 | <monochrom> | 10 years ago game devs scaremongered about "but Haskell uses GC, so no go". |
2025-05-02 23:24:18 +0200 | <monochrom> | I'm glad that GC is now acceptable, nay, preferred, in game dev! >:) |
2025-05-02 23:22:40 +0200 | <EvanR> | the article has a more accurate assessment I think |
2025-05-02 23:21:21 +0200 | <haskellbridge> | <Liamzee> it's more, they lived on a Rust engine, the engine was immature, not to say the least about Rust borrow checker, they moved to a multi-billion dollar commercial C++ engine with C# bindings, they had a better time |