2025/05/02

Newest at the top

2025-05-02 22:35:06 +0200 <hellwolf> I just paid bucks to the game. I am applying social pressure now to this grouo.
2025-05-02 22:35:02 +0200 <EvanR> oh yeah magic cookies
2025-05-02 22:34:32 +0200 <haskellbridge> I did buy Magic Cookies and Defect Process at least, but don't have time for more games
2025-05-02 22:34:32 +0200 <haskellbridge> <sm> by list, I meant https://joyful.com/Haskell+games#What%20are%20some%20notable%20Haskell%20games
2025-05-02 22:34:12 +0200 <haskellbridge> <Liamzee> that's the haskell game dev roster
2025-05-02 22:34:00 +0200 <tomsmeding> gghc!
2025-05-02 22:33:59 +0200 <haskellbridge> <Liamzee> https://haskell-game.dev/games/peoplemon.html
2025-05-02 22:33:54 +0200 <hellwolf> The Glorious Glasgow Haskell Compilation System, version 9.10.1
2025-05-02 22:33:54 +0200 <hellwolf> $ ghc --version
2025-05-02 22:33:32 +0200 <tomsmeding> https://www.haskell.org/ghc/ says "Glasgow" still
2025-05-02 22:33:17 +0200 <hellwolf> don't just add to your list. let's buy the game.
2025-05-02 22:32:46 +0200 <hellwolf> is it finally the glorious haskell compiler now
2025-05-02 22:32:17 +0200 <tomsmeding> the fact that it says "in Haskell using the Glasgow Haskell Compiler" already dates it
2025-05-02 22:32:10 +0200 <haskellbridge> <Liamzee> https://youtu.be/8na6mdQAv-0?t=525
2025-05-02 22:31:55 +0200 <haskellbridge> <sm> Peoplemon, Defect Process, Pixelpusher all have pretty good reviews, notably
2025-05-02 22:31:50 +0200 <haskellbridge> <Liamzee> the humor isn't that dated on peoplemon
2025-05-02 22:31:08 +0200 <haskellbridge> <sm> added to my games list.
2025-05-02 22:30:44 +0200 <hellwolf> oh, a quote
2025-05-02 22:30:25 +0200 <EvanR> (quote taken completely out of context)
2025-05-02 22:30:23 +0200 <hellwolf> so, it was you that wrote it?
2025-05-02 22:29:46 +0200 <EvanR> >I tried to write this game program a number of times. In the end, the only natural way to do it was writing it in Haskell...
2025-05-02 22:29:01 +0200 <EvanR> it's pure art is what it is
2025-05-02 22:28:56 +0200hellwolfhave no idea what does brainrot mean. I just saw the word lately.
2025-05-02 22:28:38 +0200 <hellwolf> that's brainrot game
2025-05-02 22:26:41 +0200 <hellwolf> dminuoso: makes sense. both are established technology, so that should be less of a contributor. So, the innate property of the technology, the ones you just mentioned for instances, becomes a more important factor here.
2025-05-02 22:25:38 +0200 <haskellbridge> <sm> https://linearity.itch.io/peoplemon eh
2025-05-02 22:24:19 +0200michalz(~michalz@185.246.207.203) (Remote host closed the connection)
2025-05-02 22:17:15 +0200peterbecich(~Thunderbi@syn-047-229-123-186.res.spectrum.com) peterbecich
2025-05-02 22:15:15 +0200 <EvanR> like critically acclaimed peoplemon
2025-05-02 22:14:39 +0200 <EvanR> there's a lot more on itch.io
2025-05-02 22:13:45 +0200 <dminuoso> With planes you are extremely limited.
2025-05-02 22:13:29 +0200 <dminuoso> Which means at any point in the flight, you can just abort and land where you want, even if both engines go out.
2025-05-02 22:12:41 +0200 <dminuoso> hellwolf: Come to think of it, I suspect the major reason to be the ability to autorotate
2025-05-02 22:11:42 +0200 <haskellbridge> <sm> and https://store.steampowered.com/app/2495130/Pixelpusher is the other
2025-05-02 22:07:48 +0200 <EvanR> defect process, is one
2025-05-02 22:07:35 +0200 <dminuoso> If you make an aircraft, you have these 724,012 things to address to prevent past mistakes.
2025-05-02 22:07:20 +0200 <m15k47on1c> Can you tell me their names?
2025-05-02 22:07:09 +0200 <dminuoso> At the same time, this way of "events lead to changes" is also what makes modern clean sheet designs nearly impossible, and it makes it difficult and expensive for new companies to emerge.
2025-05-02 22:07:01 +0200 <EvanR> (uhg. "steam game")
2025-05-02 22:06:48 +0200 <EvanR> more than 1
2025-05-02 22:06:43 +0200 <EvanR> yes
2025-05-02 22:06:37 +0200Googulator65(~Googulato@2a01-036d-0106-4a24-1dc7-297e-fae3-e794.pool6.digikabel.hu)
2025-05-02 22:06:32 +0200 <m15k47on1c> Is there any steam game written in haskell?
2025-05-02 22:06:21 +0200Googulator65(~Googulato@2a01-036d-0106-4a24-1dc7-297e-fae3-e794.pool6.digikabel.hu) (Quit: Client closed)
2025-05-02 22:05:35 +0200remedan(~remedan@ip-62-245-108-153.bb.vodafone.cz) remedan
2025-05-02 22:04:52 +0200 <dminuoso> Will get back to you tomorrow on this. :)
2025-05-02 22:04:45 +0200 <EvanR> (used to work for a fake article site company, they're probably loving the AI craze right now)
2025-05-02 22:04:37 +0200 <dminuoso> EvanR: I have some good sources, but Im behind rubbish internet right now.
2025-05-02 22:03:40 +0200 <EvanR> when I try to look up stats, I get obvious AI generated articles
2025-05-02 22:02:45 +0200jcarpenter2(~lol@2603:3016:1e01:b960:740e:a7b5:ac86:87b2)