Newest at the top
2025-05-02 22:33:17 +0200 | <hellwolf> | don't just add to your list. let's buy the game. |
2025-05-02 22:32:46 +0200 | <hellwolf> | is it finally the glorious haskell compiler now |
2025-05-02 22:32:17 +0200 | <tomsmeding> | the fact that it says "in Haskell using the Glasgow Haskell Compiler" already dates it |
2025-05-02 22:32:10 +0200 | <haskellbridge> | <Liamzee> https://youtu.be/8na6mdQAv-0?t=525 |
2025-05-02 22:31:55 +0200 | <haskellbridge> | <sm> Peoplemon, Defect Process, Pixelpusher all have pretty good reviews, notably |
2025-05-02 22:31:50 +0200 | <haskellbridge> | <Liamzee> the humor isn't that dated on peoplemon |
2025-05-02 22:31:08 +0200 | <haskellbridge> | <sm> added to my games list. |
2025-05-02 22:30:44 +0200 | <hellwolf> | oh, a quote |
2025-05-02 22:30:25 +0200 | <EvanR> | (quote taken completely out of context) |
2025-05-02 22:30:23 +0200 | <hellwolf> | so, it was you that wrote it? |
2025-05-02 22:29:46 +0200 | <EvanR> | >I tried to write this game program a number of times. In the end, the only natural way to do it was writing it in Haskell... |
2025-05-02 22:29:01 +0200 | <EvanR> | it's pure art is what it is |
2025-05-02 22:28:56 +0200 | hellwolf | have no idea what does brainrot mean. I just saw the word lately. |
2025-05-02 22:28:38 +0200 | <hellwolf> | that's brainrot game |
2025-05-02 22:26:41 +0200 | <hellwolf> | dminuoso: makes sense. both are established technology, so that should be less of a contributor. So, the innate property of the technology, the ones you just mentioned for instances, becomes a more important factor here. |
2025-05-02 22:25:38 +0200 | <haskellbridge> | <sm> https://linearity.itch.io/peoplemon eh |
2025-05-02 22:24:19 +0200 | michalz | (~michalz@185.246.207.203) (Remote host closed the connection) |
2025-05-02 22:17:15 +0200 | peterbecich | (~Thunderbi@syn-047-229-123-186.res.spectrum.com) peterbecich |
2025-05-02 22:15:15 +0200 | <EvanR> | like critically acclaimed peoplemon |
2025-05-02 22:14:39 +0200 | <EvanR> | there's a lot more on itch.io |
2025-05-02 22:13:45 +0200 | <dminuoso> | With planes you are extremely limited. |
2025-05-02 22:13:29 +0200 | <dminuoso> | Which means at any point in the flight, you can just abort and land where you want, even if both engines go out. |
2025-05-02 22:12:41 +0200 | <dminuoso> | hellwolf: Come to think of it, I suspect the major reason to be the ability to autorotate |
2025-05-02 22:11:42 +0200 | <haskellbridge> | <sm> and https://store.steampowered.com/app/2495130/Pixelpusher is the other |
2025-05-02 22:07:48 +0200 | <EvanR> | defect process, is one |
2025-05-02 22:07:35 +0200 | <dminuoso> | If you make an aircraft, you have these 724,012 things to address to prevent past mistakes. |
2025-05-02 22:07:20 +0200 | <m15k47on1c> | Can you tell me their names? |
2025-05-02 22:07:09 +0200 | <dminuoso> | At the same time, this way of "events lead to changes" is also what makes modern clean sheet designs nearly impossible, and it makes it difficult and expensive for new companies to emerge. |
2025-05-02 22:07:01 +0200 | <EvanR> | (uhg. "steam game") |
2025-05-02 22:06:48 +0200 | <EvanR> | more than 1 |
2025-05-02 22:06:43 +0200 | <EvanR> | yes |
2025-05-02 22:06:37 +0200 | Googulator65 | (~Googulato@2a01-036d-0106-4a24-1dc7-297e-fae3-e794.pool6.digikabel.hu) |
2025-05-02 22:06:32 +0200 | <m15k47on1c> | Is there any steam game written in haskell? |
2025-05-02 22:06:21 +0200 | Googulator65 | (~Googulato@2a01-036d-0106-4a24-1dc7-297e-fae3-e794.pool6.digikabel.hu) (Quit: Client closed) |
2025-05-02 22:05:35 +0200 | remedan | (~remedan@ip-62-245-108-153.bb.vodafone.cz) remedan |
2025-05-02 22:04:52 +0200 | <dminuoso> | Will get back to you tomorrow on this. :) |
2025-05-02 22:04:45 +0200 | <EvanR> | (used to work for a fake article site company, they're probably loving the AI craze right now) |
2025-05-02 22:04:37 +0200 | <dminuoso> | EvanR: I have some good sources, but Im behind rubbish internet right now. |
2025-05-02 22:03:40 +0200 | <EvanR> | when I try to look up stats, I get obvious AI generated articles |
2025-05-02 22:02:45 +0200 | jcarpenter2 | (~lol@2603:3016:1e01:b960:740e:a7b5:ac86:87b2) |
2025-05-02 22:02:06 +0200 | <EvanR> | I hope no one hears this and mistakes what you're saying that helicopters are much safer than commercial airliners |
2025-05-02 22:02:05 +0200 | <dminuoso> | With an A320 you need 1.5km of runway... |
2025-05-02 22:01:17 +0200 | <dminuoso> | Sounds plausible. Helicopters - even with engine failure - are still very mobile and need only minimal space for an emergency landing. |
2025-05-02 22:01:11 +0200 | <hellwolf> | pardon my sloppy english: most commercial jet crashes happen during.... |
2025-05-02 22:00:22 +0200 | <hellwolf> | in comparison. |
2025-05-02 22:00:18 +0200 | <hellwolf> | It kinda makes intuitive sense. I think most commercial jet crashes during taking off or landing? And helicopter has a much safer landing/taking off procedure? |
2025-05-02 21:59:27 +0200 | <dminuoso> | They are exceedingly safe. |
2025-05-02 21:59:13 +0200 | <dminuoso> | EvanR: Ill dig up some numbers but last I checked helicopters have about 1/10th of the chance for fatal or non-fatal accidents per 100,000 flight hours. |
2025-05-02 21:58:59 +0200 | m15k47on1c | (~m15k47on1@user/m15k47on1c) m15k47on1c |
2025-05-02 21:55:13 +0200 | <dminuoso> | It is just that commercial helicopters are rather rare. |