2025/03/12

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2025-03-12 23:58:39 +0100merijn(~merijn@host-vr.cgnat-g.v4.dfn.nl) merijn
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2025-03-12 23:46:02 +0100cattiesCatty
2025-03-12 23:43:16 +0100merijn(~merijn@host-vr.cgnat-g.v4.dfn.nl) merijn
2025-03-12 23:41:20 +0100 <EvanR> and guess at why or why not
2025-03-12 23:41:07 +0100 <EvanR> or is it like, write code, try it, see if it's faster
2025-03-12 23:40:54 +0100 <EvanR> juri_, are there any debuggers or simulators that can help with that?
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2025-03-12 23:34:55 +0100Smiles(uid551636@id-551636.lymington.irccloud.com) Smiles
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2025-03-12 23:30:19 +0100Tuplanolla(~Tuplanoll@91-159-69-59.elisa-laajakaista.fi) Tuplanolla
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2025-03-12 23:27:14 +0100dibblego(~dibblego@haskell/developer/dibblego) dibblego
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2025-03-12 23:25:15 +0100merijn(~merijn@host-vr.cgnat-g.v4.dfn.nl) merijn
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2025-03-12 23:12:32 +0100 <Inst> it's doing it simultaneously
2025-03-12 23:11:07 +0100 <EvanR> one which lets you forget parts you don't need anymore, before the whole tree is created
2025-03-12 23:10:52 +0100 <EvanR> lined up
2025-03-12 23:10:48 +0100 <EvanR> because you get better laziness by having a plan lined for consuming the tree
2025-03-12 23:10:18 +0100 <EvanR> is it populating an actual data structure before doing anything else
2025-03-12 23:09:50 +0100merijn(~merijn@host-vr.cgnat-g.v4.dfn.nl) merijn
2025-03-12 23:09:33 +0100Square2(~Square4@user/square) (Ping timeout: 245 seconds)
2025-03-12 23:09:06 +0100yegorc(~yegorc@user/yegorc) yegorc
2025-03-12 23:08:20 +0100 <Inst> but honestly, tbh, the vision in my head of this tree lazily being populated outwards from the bottom left corner is beautiful
2025-03-12 23:07:46 +0100 <Inst> i'm just doing exercises, i have a strong feeling and others have suggested what i'm trying to do is dumb
2025-03-12 23:06:40 +0100Square(~Square@user/square) Square
2025-03-12 23:06:22 +0100 <juri_> (source: I write ~AVX512 assembly by hand, to make LLMs go faster)
2025-03-12 23:05:45 +0100 <juri_> the real problem is: modern computers have an architecture that looks uniform from one angle, but if you get out a stopwatch... has layers of caches, dumb rules, and in order to get real performance, you need to almost hand compile, and back, just so you get your units-of-work in the right sizes for all of the different cache subsystems.
2025-03-12 23:04:14 +0100Inst(~Inst@user/Inst) Inst
2025-03-12 23:04:11 +0100 <EvanR> :(
2025-03-12 23:03:39 +0100 <juri_> oh, it's much more complicated than that. :)
2025-03-12 23:03:38 +0100takuan(~takuan@d8D86B601.access.telenet.be) (Remote host closed the connection)
2025-03-12 23:03:02 +0100 <EvanR> I guess IRL you would also want to align your power of 2 size array/vector with the cache lines
2025-03-12 23:02:39 +0100sdrfan123(~sdrfan123@2607:fb90:ad22:c6ba:1965:cecd:386e:8114)
2025-03-12 23:01:54 +0100 <juri_> they use Vector internally, but wrap that in an interesting interface.
2025-03-12 23:01:14 +0100Inst(~Inst@user/Inst) (Remote host closed the connection)