2025/02/22

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2025-02-22 01:36:52 +0100atwm(~andrew@19-193-28-81.ftth.cust.kwaoo.net) atwm
2025-02-22 01:36:10 +0100sprotte24(~sprotte24@p200300d16f1c5a00fd9f2f224d47518c.dip0.t-ipconnect.de) (Quit: Leaving)
2025-02-22 01:32:57 +0100 <haskellbridge> <Liamzee> i mean it feels like caching intermediate results in memory with non-destructive updates, i guess it's not the same thing
2025-02-22 01:29:52 +0100merijn(~merijn@host-vr.cgnat-g.v4.dfn.nl) (Ping timeout: 252 seconds)
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2025-02-22 01:24:52 +0100merijn(~merijn@host-vr.cgnat-g.v4.dfn.nl) merijn
2025-02-22 01:22:53 +0100alfiee(~alfiee@user/alfiee) alfiee
2025-02-22 01:13:44 +0100ChaiTRex(~ChaiTRex@user/chaitrex) ChaiTRex
2025-02-22 01:13:22 +0100ChaiTRex(~ChaiTRex@user/chaitrex) (Remote host closed the connection)
2025-02-22 01:13:00 +0100merijn(~merijn@host-vr.cgnat-g.v4.dfn.nl) (Ping timeout: 252 seconds)
2025-02-22 01:12:07 +0100 <EvanR> reversible computing
2025-02-22 01:12:03 +0100 <EvanR> when wearable computing combines with reversible garments
2025-02-22 01:11:01 +0100 <monochrom> Pretty nice actually. I heard of reversibile computing 20-25 years ago. I forgot why I heard of it, but it's nice to see it realized.
2025-02-22 01:09:25 +0100atwm(~andrew@19-193-28-81.ftth.cust.kwaoo.net) (Ping timeout: 248 seconds)
2025-02-22 01:06:01 +0100ljdarj1ljdarj
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2025-02-22 01:04:06 +0100atwm(~andrew@19-193-28-81.ftth.cust.kwaoo.net) atwm
2025-02-22 01:03:06 +0100ljdarj1(~Thunderbi@user/ljdarj) ljdarj
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2025-02-22 00:56:34 +0100ljdarj1(~Thunderbi@user/ljdarj) ljdarj
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2025-02-22 00:36:49 +0100alfiee(~alfiee@user/alfiee) alfiee
2025-02-22 00:35:54 +0100 <haskellbridge> <Liamzee> sounds eerily familiar
2025-02-22 00:35:49 +0100 <haskellbridge> <Liamzee> https://spectrum.ieee.org/reversible-computing
2025-02-22 00:35:47 +0100 <haskellbridge> <Liamzee> lol
2025-02-22 00:33:22 +0100caconym(~caconym@user/caconym) caconym
2025-02-22 00:32:04 +0100caconym(~caconym@user/caconym) (Quit: bye)
2025-02-22 00:25:42 +0100peterbecich(~Thunderbi@syn-047-229-123-186.res.spectrum.com) (Ping timeout: 252 seconds)
2025-02-22 00:24:29 +0100 <haskellbridge> <sm> see you
2025-02-22 00:23:21 +0100 <haskellbridge> <magic_rb> Anyway, sleep time
2025-02-22 00:21:40 +0100 <haskellbridge> <magic_rb> Im planning to try to shoehorn vodozemac into ement.el (emacs matrix client) to get e2ee
2025-02-22 00:21:30 +0100noxp(~ensyde@2600:381:df29:528d:5c12:4661:6233:7eba) (Ping timeout: 268 seconds)
2025-02-22 00:21:08 +0100 <haskellbridge> <magic_rb> And for e2ee youll have to bind against vodozemac which is in rust
2025-02-22 00:20:44 +0100 <haskellbridge> <sm> oh interesting, that's good news
2025-02-22 00:20:31 +0100 <haskellbridge> <magic_rb> Crypto is largely a client side thing only, https is ofc server side, but e2ee is completely client side
2025-02-22 00:20:26 +0100 <haskellbridge> <sm> To be honest, with bridges out of the picture I rarely see state resolution / split brain issues on matrix. (I see it more often on irc, or used to)
2025-02-22 00:19:07 +0100 <haskellbridge> <sm> And another part must be the amount of data to be managed, though you could restrict that
2025-02-22 00:18:44 +0100ensyde(~ensyde@70-33-158-82.unassigned.ntelos.net) (Ping timeout: 252 seconds)
2025-02-22 00:18:35 +0100 <haskellbridge> <sm> I imagine another hard part of building a matrix server is the cryptography, eg availability of the right good libraries.
2025-02-22 00:18:18 +0100 <haskellbridge> <sm> Yes.. I look forward to v3. There's a nifty state visualiser now which must be a help
2025-02-22 00:17:46 +0100 <haskellbridge> <magic_rb> And other fun things, dunno much about the actual impl, just what i heard while hanging out in matrix dev adjacent rooms
2025-02-22 00:17:13 +0100ensyde_(~ensyde@70-33-158-82.unassigned.ntelos.net)
2025-02-22 00:16:43 +0100 <haskellbridge> <magic_rb> Effect is that people might not see each others messages. You might get rejoined into a room you left, because the leave event disappears
2025-02-22 00:16:15 +0100 <haskellbridge> <magic_rb> If you hear "split brain" its a stateres bug, where room state permanently diverges and different servers see and advertise different state.