2024/12/25

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2024-12-25 16:01:42 +0100tomboy64(~tomboy64@user/tomboy64) (Ping timeout: 246 seconds)
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2024-12-25 15:25:06 +0100Pixi(~Pixi@user/pixi) Pixi
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2024-12-25 15:14:38 +0100 <int-e> neither of those is a generic logging mechanism
2024-12-25 15:14:34 +0100meritamen(~meritamen@user/meritamen) meritamen
2024-12-25 15:14:11 +0100 <int-e> There's two parts of Debug.Trace; the `traceEvent` family of functions is subject to the event log being enabled during linking. The other functions unconditionally write to the program's output (stderr), and meant to be used in a build-run-edit debugging loop
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2024-12-25 15:10:25 +0100merijn(~merijn@128-137-045-062.dynamic.caiway.nl) merijn
2024-12-25 15:09:37 +0100 <int-e> hellwolf: "it"?
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2024-12-25 15:01:34 +0100gentauro(~gentauro@user/gentauro) (Read error: Connection reset by peer)
2024-12-25 14:58:02 +0100merijn(~merijn@128-137-045-062.dynamic.caiway.nl) (Ping timeout: 252 seconds)
2024-12-25 14:57:35 +0100 <hellwolf> can you turn it off by environment variable or RTS options?
2024-12-25 14:56:45 +0100 <int-e> Debug.Trace goes a long way.
2024-12-25 14:56:21 +0100 <hellwolf> fwiw, I currently do Text.IO and print out result as much it can, and it stops at where it crashed. That's actually always helpful... good old printf debugging, I guess.
2024-12-25 14:56:16 +0100int-eshrugs
2024-12-25 14:56:09 +0100 <int-e> so that tells you where f was called from.