2024/11/07

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2024-11-07 16:42:23 +0100 <c_wraith> hash tables have more assumptions going into those O(1) claims than most data structures. In fact, those assumptions add up to having a bounded key space, in which case you claim any lookup strategy is O(1)
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2024-11-07 16:07:29 +0100 <EvanR> godot game engine uses umteen hashtables per second for every little thing and while it's "fast enough" you have to wonder about the cost of all that hashing
2024-11-07 16:07:09 +0100housemate_(~housemate@146.70.66.228) housemate
2024-11-07 16:06:12 +0100 <EvanR> like you ignore n so large that you exit the actual ram and enter into cloud storage
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2024-11-07 16:05:27 +0100 <EvanR> the O(1) O(log n) etc is always subject to a degree of handwaving when applied to real life, where you ignore enough real details so, abstraction activates, and your curve fits
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