2024/11/07

Newest at the top

2024-11-07 16:50:02 +0100longlongdouble(~longlongd@2405:201:5c16:135:1989:242:cab1:419a)
2024-11-07 16:48:54 +0100tromp(~textual@92-110-219-57.cable.dynamic.v4.ziggo.nl) (Quit: My iMac has gone to sleep. ZZZzzz…)
2024-11-07 16:48:06 +0100euphores(~SASL_euph@user/euphores) (Quit: Leaving.)
2024-11-07 16:45:15 +0100euleritian(~euleritia@dynamic-176-006-128-136.176.6.pool.telefonica.de)
2024-11-07 16:44:32 +0100longlongdouble(~longlongd@2405:201:5c16:135:1989:242:cab1:419a) (Remote host closed the connection)
2024-11-07 16:43:57 +0100euleritian(~euleritia@dynamic-176-006-131-038.176.6.pool.telefonica.de) (Ping timeout: 252 seconds)
2024-11-07 16:43:34 +0100skylord5816(~skylord58@user/skylord5816) skylord5816
2024-11-07 16:42:53 +0100housemate(~housemate@146.70.66.228) (Ping timeout: 255 seconds)
2024-11-07 16:42:33 +0100alp(~alp@2001:861:e3d6:8f80:4549:4578:5f94:9afe) (Ping timeout: 252 seconds)
2024-11-07 16:42:23 +0100 <c_wraith> hash tables have more assumptions going into those O(1) claims than most data structures. In fact, those assumptions add up to having a bounded key space, in which case you claim any lookup strategy is O(1)
2024-11-07 16:41:44 +0100housemate_(~housemate@146.70.66.228) housemate
2024-11-07 16:39:41 +0100euleritian(~euleritia@dynamic-176-006-131-038.176.6.pool.telefonica.de)
2024-11-07 16:39:29 +0100euleritian(~euleritia@ip4d16fc38.dynamic.kabel-deutschland.de) (Ping timeout: 248 seconds)
2024-11-07 16:37:32 +0100housemate(~housemate@146.70.66.228) housemate
2024-11-07 16:37:02 +0100housemate(~housemate@146.70.66.228) (Max SendQ exceeded)
2024-11-07 16:36:10 +0100housemate(~housemate@146.70.66.228) housemate
2024-11-07 16:31:27 +0100Sgeo(~Sgeo@user/sgeo) Sgeo
2024-11-07 16:31:04 +0100lortabac(~lortabac@2a01:e0a:541:b8f0:55ab:e185:7f81:54a4) (Quit: WeeChat 4.4.2)
2024-11-07 16:30:58 +0100ubert(~Thunderbi@77.119.163.56.wireless.dyn.drei.com) (Ping timeout: 248 seconds)
2024-11-07 16:28:11 +0100AlexZenon(~alzenon@178.34.160.231)
2024-11-07 16:26:59 +0100CoolMa7(~CoolMa7@95.91.137.87) (Client Quit)
2024-11-07 16:26:02 +0100CoolMa7(~CoolMa7@95.91.137.87) CoolMa7
2024-11-07 16:23:34 +0100CoolMa7(~CoolMa7@128.90.175.3) (Ping timeout: 260 seconds)
2024-11-07 16:23:00 +0100AlexNoo_AlexNoo
2024-11-07 16:21:15 +0100housemate(~housemate@146.70.66.228) (Remote host closed the connection)
2024-11-07 16:20:20 +0100housemate(~housemate@146.70.66.228) housemate
2024-11-07 16:19:52 +0100housemate(~housemate@146.70.66.228) (Max SendQ exceeded)
2024-11-07 16:19:19 +0100famubu(~famubu@14.139.174.50)
2024-11-07 16:19:00 +0100housemate(~housemate@146.70.66.228) housemate
2024-11-07 16:18:18 +0100gentauro(~gentauro@user/gentauro) gentauro
2024-11-07 16:18:18 +0100housemate(~housemate@146.70.66.228) (Max SendQ exceeded)
2024-11-07 16:17:33 +0100AlexNoo(~AlexNoo@178.34.150.252) (Ping timeout: 252 seconds)
2024-11-07 16:17:00 +0100AlexZenon(~alzenon@178.34.150.252) (Ping timeout: 252 seconds)
2024-11-07 16:16:13 +0100gentauro(~gentauro@user/gentauro) (Ping timeout: 245 seconds)
2024-11-07 16:15:42 +0100housemate(~housemate@146.70.66.228) housemate
2024-11-07 16:15:14 +0100housemate(~housemate@146.70.66.228) (Max SendQ exceeded)
2024-11-07 16:13:46 +0100AlexNoo_(~AlexNoo@178.34.160.231)
2024-11-07 16:13:33 +0100euleritian(~euleritia@ip4d16fc38.dynamic.kabel-deutschland.de)
2024-11-07 16:13:09 +0100euleritian(~euleritia@dynamic-176-006-131-038.176.6.pool.telefonica.de) (Read error: Connection reset by peer)
2024-11-07 16:12:52 +0100housemate(~housemate@146.70.66.228) housemate
2024-11-07 16:12:44 +0100JuanDaugherty(~juan@user/JuanDaugherty) (Quit: JuanDaugherty)
2024-11-07 16:12:24 +0100housemate(~housemate@146.70.66.228) (Max SendQ exceeded)
2024-11-07 16:11:32 +0100housemate(~housemate@146.70.66.228) housemate
2024-11-07 16:11:13 +0100housemate_(~housemate@146.70.66.228) (Remote host closed the connection)
2024-11-07 16:10:39 +0100housemate_(~housemate@146.70.66.228) housemate
2024-11-07 16:09:38 +0100housemate_(~housemate@146.70.66.228) (Max SendQ exceeded)
2024-11-07 16:07:29 +0100 <EvanR> godot game engine uses umteen hashtables per second for every little thing and while it's "fast enough" you have to wonder about the cost of all that hashing
2024-11-07 16:07:09 +0100housemate_(~housemate@146.70.66.228) housemate
2024-11-07 16:06:12 +0100 <EvanR> like you ignore n so large that you exit the actual ram and enter into cloud storage
2024-11-07 16:06:00 +0100housemate_(~housemate@146.70.66.228) (Max SendQ exceeded)