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2024-11-07 16:42:53 +0100 | housemate | (~housemate@146.70.66.228) (Ping timeout: 255 seconds) |
2024-11-07 16:42:33 +0100 | alp | (~alp@2001:861:e3d6:8f80:4549:4578:5f94:9afe) (Ping timeout: 252 seconds) |
2024-11-07 16:42:23 +0100 | <c_wraith> | hash tables have more assumptions going into those O(1) claims than most data structures. In fact, those assumptions add up to having a bounded key space, in which case you claim any lookup strategy is O(1) |
2024-11-07 16:41:44 +0100 | housemate_ | (~housemate@146.70.66.228) housemate |
2024-11-07 16:39:41 +0100 | euleritian | (~euleritia@dynamic-176-006-131-038.176.6.pool.telefonica.de) |
2024-11-07 16:39:29 +0100 | euleritian | (~euleritia@ip4d16fc38.dynamic.kabel-deutschland.de) (Ping timeout: 248 seconds) |
2024-11-07 16:37:32 +0100 | housemate | (~housemate@146.70.66.228) housemate |
2024-11-07 16:37:02 +0100 | housemate | (~housemate@146.70.66.228) (Max SendQ exceeded) |
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2024-11-07 16:31:27 +0100 | Sgeo | (~Sgeo@user/sgeo) Sgeo |
2024-11-07 16:31:04 +0100 | lortabac | (~lortabac@2a01:e0a:541:b8f0:55ab:e185:7f81:54a4) (Quit: WeeChat 4.4.2) |
2024-11-07 16:30:58 +0100 | ubert | (~Thunderbi@77.119.163.56.wireless.dyn.drei.com) (Ping timeout: 248 seconds) |
2024-11-07 16:28:11 +0100 | AlexZenon | (~alzenon@178.34.160.231) |
2024-11-07 16:26:59 +0100 | CoolMa7 | (~CoolMa7@95.91.137.87) (Client Quit) |
2024-11-07 16:26:02 +0100 | CoolMa7 | (~CoolMa7@95.91.137.87) CoolMa7 |
2024-11-07 16:23:34 +0100 | CoolMa7 | (~CoolMa7@128.90.175.3) (Ping timeout: 260 seconds) |
2024-11-07 16:23:00 +0100 | AlexNoo_ | AlexNoo |
2024-11-07 16:21:15 +0100 | housemate | (~housemate@146.70.66.228) (Remote host closed the connection) |
2024-11-07 16:20:20 +0100 | housemate | (~housemate@146.70.66.228) housemate |
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2024-11-07 16:19:00 +0100 | housemate | (~housemate@146.70.66.228) housemate |
2024-11-07 16:18:18 +0100 | gentauro | (~gentauro@user/gentauro) gentauro |
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2024-11-07 16:17:00 +0100 | AlexZenon | (~alzenon@178.34.150.252) (Ping timeout: 252 seconds) |
2024-11-07 16:16:13 +0100 | gentauro | (~gentauro@user/gentauro) (Ping timeout: 245 seconds) |
2024-11-07 16:15:42 +0100 | housemate | (~housemate@146.70.66.228) housemate |
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2024-11-07 16:13:33 +0100 | euleritian | (~euleritia@ip4d16fc38.dynamic.kabel-deutschland.de) |
2024-11-07 16:13:09 +0100 | euleritian | (~euleritia@dynamic-176-006-131-038.176.6.pool.telefonica.de) (Read error: Connection reset by peer) |
2024-11-07 16:12:52 +0100 | housemate | (~housemate@146.70.66.228) housemate |
2024-11-07 16:12:44 +0100 | JuanDaugherty | (~juan@user/JuanDaugherty) (Quit: JuanDaugherty) |
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2024-11-07 16:11:13 +0100 | housemate_ | (~housemate@146.70.66.228) (Remote host closed the connection) |
2024-11-07 16:10:39 +0100 | housemate_ | (~housemate@146.70.66.228) housemate |
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2024-11-07 16:07:29 +0100 | <EvanR> | godot game engine uses umteen hashtables per second for every little thing and while it's "fast enough" you have to wonder about the cost of all that hashing |
2024-11-07 16:07:09 +0100 | housemate_ | (~housemate@146.70.66.228) housemate |
2024-11-07 16:06:12 +0100 | <EvanR> | like you ignore n so large that you exit the actual ram and enter into cloud storage |
2024-11-07 16:06:00 +0100 | housemate_ | (~housemate@146.70.66.228) (Max SendQ exceeded) |
2024-11-07 16:05:27 +0100 | <EvanR> | the O(1) O(log n) etc is always subject to a degree of handwaving when applied to real life, where you ignore enough real details so, abstraction activates, and your curve fits |
2024-11-07 16:03:39 +0100 | housemate_ | (~housemate@146.70.66.228) housemate |
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2024-11-07 15:59:00 +0100 | housemate_ | (~housemate@146.70.66.228) housemate |