2024/10/09

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2024-10-09 21:29:27 +0200CiaoSen(~Jura@2a05:5800:2e5:2400:ca4b:d6ff:fec1:99da) (Ping timeout: 246 seconds)
2024-10-09 21:22:03 +0200tromp(~textual@92-110-219-57.cable.dynamic.v4.ziggo.nl)
2024-10-09 21:21:54 +0200AlexZenon(~alzenon@178.34.163.165)
2024-10-09 21:19:13 +0200 <tomsmeding> I guess the scaling is superfluous, but it helps intuition
2024-10-09 21:18:49 +0200 <tomsmeding> "so that B-A is (1,0)" -> "so that B-A is (1,0,0)"
2024-10-09 21:17:24 +0200tromp(~textual@92-110-219-57.cable.dynamic.v4.ziggo.nl) (Quit: My iMac has gone to sleep. ZZZzzz…)
2024-10-09 21:17:02 +0200 <tomsmeding> convoluted, though
2024-10-09 21:16:36 +0200 <tomsmeding> that feels like an argument
2024-10-09 21:16:23 +0200 <tomsmeding> and angles in the projection are preserved by rotations around the z-axis and scalings
2024-10-09 21:16:06 +0200 <tomsmeding> it's not parallel to the z-axis because that would mean that OAB is parallel to the x-y plane, which it isn't, so it has a nonzero y component
2024-10-09 21:15:34 +0200 <tomsmeding> ah: B-A lies in the x-y plane, so rotate and scale the whole system so that B-A is (1,0); then the (rotated) cross product is still orthogonal, so it's in the y-z plane
2024-10-09 21:15:22 +0200briandaed(~root@185.234.210.211.r.toneticgroup.pl) (Remote host closed the connection)
2024-10-09 21:14:28 +0200 <tomsmeding> it is relevant that B-A lies in the x-y plane, because without that restriction, it's easy to think of two orthogonal vectors in R^3 that are not orthogonal after projection to the x-y plane
2024-10-09 21:14:24 +0200AlexNoo_(~AlexNoo@178.34.163.165) (Ping timeout: 246 seconds)
2024-10-09 21:13:30 +0200 <dolio> Yeah, I'm not sure how to see geometrically that the projection is still orthogonal.
2024-10-09 21:13:14 +0200weary-traveler(~user@user/user363627) user363627
2024-10-09 21:13:00 +0200 <tomsmeding> but that's cheating again
2024-10-09 21:12:53 +0200 <tomsmeding> you can do that algebraically (the cross product is orthogonal to B-A, but the z-component of B-A is zero, hence it's orthogonal regardless of the z component of the cross product, hence also at zero, hence also when projected to the x-y plane)
2024-10-09 21:12:16 +0200AlexNoo(~AlexNoo@178.34.151.120) (Ping timeout: 252 seconds)
2024-10-09 21:11:35 +0200 <tomsmeding> right
2024-10-09 21:11:32 +0200AlexNoo__(~AlexNoo@178.34.163.165)
2024-10-09 21:11:14 +0200AlexZenon(~alzenon@178.34.151.120) (Ping timeout: 260 seconds)
2024-10-09 21:11:11 +0200 <tomsmeding> it was a \qed with a ? inside
2024-10-09 21:11:06 +0200 <tomsmeding> when I did a bachelor in maths I had some fun with a fellow student and wrote a macro which, translated to English, would I guess be \maybeBoxy
2024-10-09 21:10:48 +0200wootehfoot(~wootehfoo@user/wootehfoot) (Read error: Connection reset by peer)
2024-10-09 21:10:44 +0200 <dolio> Well, you need some fact about projections back to the x-y plane.
2024-10-09 21:10:12 +0200 <tomsmeding> \qed?
2024-10-09 21:10:09 +0200 <tomsmeding> the cross product is normal to the plane spun up by the triangle OAB, hence it is normal to all vectors in that plane, in particular B-A
2024-10-09 21:09:40 +0200 <tomsmeding> okay fair
2024-10-09 21:09:30 +0200 <tomsmeding> well it always was
2024-10-09 21:09:25 +0200 <tomsmeding> yes ... oh
2024-10-09 21:09:08 +0200 <dolio> It's normal to a plane containing the line between the a and b points.
2024-10-09 21:08:39 +0200AlexNoo_(~AlexNoo@178.34.163.165)
2024-10-09 21:08:38 +0200 <tomsmeding> so I'm not sure about your "contains the line you care about"
2024-10-09 21:07:55 +0200 <tomsmeding> the cross product is going to be _normal_ to that plane
2024-10-09 21:07:45 +0200 <tomsmeding> that's just the same plane as we've been looking at before ("the triangle OAB"), only shifted down by z :p
2024-10-09 21:07:24 +0200 <dolio> Yes.
2024-10-09 21:07:17 +0200 <tomsmeding> and "the plane" is the one generated by {(a1,a2,0), (b1,b2,0), (0,0,-z)}?
2024-10-09 21:06:48 +0200 <dolio> Yeah.
2024-10-09 21:06:37 +0200 <tomsmeding> dolio: which "those vectors"? (a1,a2,z) and (b1,b2,z)?
2024-10-09 21:05:19 +0200 <tomsmeding> Lears: well, it's orthogonal to b-a. :P
2024-10-09 21:01:46 +0200 <dolio> tomsmeding: Maybe this is a better thing to consider. Those vectors are what you get by going between your actual points and the point (0,0,-z). And that plane actually contains the line you care about.
2024-10-09 21:00:42 +0200caconym(~caconym@user/caconym) caconym
2024-10-09 21:00:41 +0200 <Lears> The projection should be orthogonal to a+b, not b-a?
2024-10-09 21:00:25 +0200 <Lears> tomsmeding, dolio: Distributivity. (a1, a2, z) x (b1, b2, z) = ((a1, a2, 0) + (0, 0, z)) x ((b1, b2, 0) + (0, 0, z)) = ((a1, a2, 0) + (b1, b2, 0)) x (0, 0, z) + (0, 0, <junk>)
2024-10-09 21:00:05 +0200caconym(~caconym@user/caconym) (Quit: bye)
2024-10-09 20:58:21 +0200drdo8drdo
2024-10-09 20:58:21 +0200drdo(~drdo@bl9-110-63.dsl.telepac.pt) (Ping timeout: 276 seconds)
2024-10-09 20:56:47 +0200drdo8(~drdo@bl9-110-63.dsl.telepac.pt) drdo
2024-10-09 20:54:00 +0200jinsun(~jinsun@user/jinsun) (Read error: Connection reset by peer)