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2025-09-16 06:32:08 +0200 | marinelli | (~weechat@gateway/tor-sasl/marinelli) marinelli |
2025-09-16 06:31:44 +0200 | marinelli | (~weechat@gateway/tor-sasl/marinelli) (Remote host closed the connection) |
2025-09-16 06:30:53 +0200 | <hololeap> | I didn't have much else to say about it though ;) |
2025-09-16 06:30:45 +0200 | arandombit | (~arandombi@user/arandombit) arandombit |
2025-09-16 06:30:40 +0200 | <hololeap> | lol, yeah we are OT |
2025-09-16 06:30:15 +0200 | <StatisticalIndep> | Btw, we’re quite off-topic now. This should go on #haskell-offtpic, no? ;) |
2025-09-16 06:29:52 +0200 | <StatisticalIndep> | I can too. The comfort noise doesn’t sound the same. It’s too bland. And not in the context of the current place the speaker is in. (The impulse response is missing.) But nowadays, phones have multiple microphones and filter out noise anyway. |
2025-09-16 06:29:26 +0200 | arandombit | (~arandombi@user/arandombit) (Ping timeout: 256 seconds) |
2025-09-16 06:28:47 +0200 | PKDrinker | (~PKDrinker@user/PKDrinker) PKDrinker |
2025-09-16 06:28:42 +0200 | <hololeap> | I usually turn on some kind of compression when I watch a movie. the dynamics are way too much for a normal TV. I end up turning up the volume during a dialog, and turning it down during action scenes. though, you're right that it's not a problem of bad balance between the different tracks. I see your point |
2025-09-16 06:28:40 +0200 | takuan | (~takuan@d8D86B9E9.access.telenet.be) |
2025-09-16 06:28:27 +0200 | PKDrinker | (~PKDrinker@user/PKDrinker) (Remote host closed the connection) |
2025-09-16 06:27:02 +0200 | PKDrinker | (~PKDrinker@user/PKDrinker) PKDrinker |
2025-09-16 06:26:09 +0200 | PKDrinker | (~PKDrinker@user/PKDrinker) (Ping timeout: 250 seconds) |
2025-09-16 06:25:19 +0200 | <Lycurgus> | force sensitives can tell a dropped link |
2025-09-16 06:24:54 +0200 | arandombit | (~arandombi@user/arandombit) arandombit |
2025-09-16 06:24:54 +0200 | arandombit | (~arandombi@2603:7000:4600:ffbe:21ee:ceac:8353:7a15) (Changing host) |
2025-09-16 06:24:54 +0200 | arandombit | (~arandombi@2603:7000:4600:ffbe:21ee:ceac:8353:7a15) |
2025-09-16 06:23:46 +0200 | merijn | (~merijn@host-vr.cgnat-g.v4.dfn.nl) (Ping timeout: 256 seconds) |
2025-09-16 06:23:24 +0200 | arandombit | (~arandombi@user/arandombit) (Ping timeout: 260 seconds) |
2025-09-16 06:23:07 +0200 | <StatisticalIndep> | have a “comfort noise” function, where non-transmitted silent bits are replaced by procedurally generated quiet noise, so it doesn’t sound like the connection was lost.) |
2025-09-16 06:23:07 +0200 | <StatisticalIndep> | Not the gain. The gain relative to each other. Like, when there is background music and speech, the music needs to be more quiet when somebody speaks, but not, if the speech track is muted. Similarly, the speech track actually can have more background noises in the “silence” parts, when there is no background music. (E.g. modern cellphones even |
2025-09-16 06:23:05 +0200 | Lycurgus | (~juan@user/Lycurgus) Lycurgus |
2025-09-16 06:22:04 +0200 | <hololeap> | most games let you adjust the sound via effects, music, and voice channels. that's where I got the idea from |
2025-09-16 06:20:42 +0200 | <StatisticalIndep> | hololeap: Did you even play Quake 3 Defrag? Back in the days, the best trickjumping videos came from Shaolin Productions, and they had multiple entire audio tracks inside them, depending on what style of music you preferred. |
2025-09-16 06:20:39 +0200 | <hololeap> | disrespecting the gain? I think that should be under the user's control :) |
2025-09-16 06:19:35 +0200 | <StatisticalIndep> | It’s OK. I didn’t notice anyway. ;) |
2025-09-16 06:19:08 +0200 | <StatisticalIndep> | hololeap: Okay, yes, seen like that, it is less work. But you could not mix it properly. The volumes need to be different, depending on what other track is active too. Sure, you can use automatic normalization, but any musician or soundscape designer will tear you a new one for trying to disrespect his artistic vision like that. XD |
2025-09-16 06:18:38 +0200 | merijn | (~merijn@host-vr.cgnat-g.v4.dfn.nl) merijn |
2025-09-16 06:18:26 +0200 | <hololeap> | sorry, you just said that. didn't read carefully enough :( |
2025-09-16 06:16:54 +0200 | <hololeap> | I've seen mkv files with multiple audio streams, one for a particular language :) |
2025-09-16 06:15:15 +0200 | PKDrinker | (~PKDrinker@user/PKDrinker) PKDrinker |
2025-09-16 06:13:47 +0200 | <hololeap> | it's actually less work because the software wouldn't have to mix the music in with the voice. it could just copy the stream to the container. it would be a heavier file size, though |
2025-09-16 06:10:55 +0200 | xff0x | (~xff0x@fsb6a9491c.tkyc517.ap.nuro.jp) |
2025-09-16 06:07:25 +0200 | <StatisticalIndep> | differently for different speakers!) |
2025-09-16 06:07:24 +0200 | <StatisticalIndep> | hololeap: The reason is that not only is it much more work, but the file gets much bigger too. Not that it is relevant on YouTube, where the streams are separate anyway. But yes, all I know it being used for is channels with tracks in multiple languages, and that subtitle magic that Tom Scott did (yes, YT allows having the subtitles be colored |
2025-09-16 06:07:18 +0200 | merijn | (~merijn@host-vr.cgnat-g.v4.dfn.nl) (Ping timeout: 252 seconds) |
2025-09-16 06:05:38 +0200 | peterbecich | (~Thunderbi@syn-172-222-149-049.res.spectrum.com) (Ping timeout: 256 seconds) |
2025-09-16 06:03:56 +0200 | <StatisticalIndep> | Yes, for bicycle repair or origami, videos are great. I just want there to be an image or sound equivalent of text. |
2025-09-16 06:02:50 +0200 | <StatisticalIndep> | a Nokia. :D |
2025-09-16 06:02:50 +0200 | <StatisticalIndep> | geekosaur: I just had to buy a new phone because I finally broke it. I counted, and I have over a dozen dents in my plastered brick wall from that phone. The screen wasn’t even broken! What broke was the metal shielding under the polycarbonate-overmolded aluminium denting in and probably damaging and shorting a component below. It was built like |
2025-09-16 06:02:49 +0200 | <geekosaur> | especially when the parts I most needed to see to keep from breaking my laptop were the things I had the most trouble focusing on |
2025-09-16 06:02:19 +0200 | <hololeap> | I honestly wondered why online videos aren't more multiplexed. you could have a separate audio track for background music, for instance, if a video has it and you want to mute it |
2025-09-16 06:01:46 +0200 | <geekosaur> | which didn't mean it was easy for me |
2025-09-16 06:01:34 +0200 | <geekosaur> | sometimes they're necessary though. I had to watch some videos to do a couple of laptop upgrades, and text just wouldn't have provided the detail of how I needed to get at various parts without breaking things |
2025-09-16 06:00:35 +0200 | merijn | (~merijn@host-vr.cgnat-g.v4.dfn.nl) merijn |
2025-09-16 06:00:07 +0200 | <StatisticalIndep> | I’d develop a semantic video format. Because the structure can be automatically retrieved from the pauses in speech. (Unless it’s one of those insane editors that cut out the pauses between sentences, making it jarring to listen to.) |
2025-09-16 06:00:07 +0200 | <StatisticalIndep> | geekosaur: Yes, videos have a massive flaw: They have zero semantic structure and a fixed speed. Unlike text, that has words and sentences and paragraphs and chapters, and where you have basically a gas pedal and can read at any speed, jump back and re-read the last n words multiple times quickly, slow down and ponder, etc … I thought maybe |
2025-09-16 05:59:55 +0200 | <hololeap> | but we are different people :) |
2025-09-16 05:59:04 +0200 | <hololeap> | it actually helps my mind to have something physical to do, and I remember the contents of the podcast better if I'm working on something else |