2024/07/04

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2024-07-04 08:42:06 +0200tromp(~textual@92-110-219-57.cable.dynamic.v4.ziggo.nl)
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2024-07-04 08:15:41 +0200bcksl(~bcksl@user/bcksl)
2024-07-04 08:15:04 +0200 <lain`> i guess i could use dependant-map or vinyl for at least some of it. like the game state might be better dynamic but the actual collection of modules that is assembled during compile time doesn't have to be i think. like the actual constructors for the data types that would be in the typerep-map.
2024-07-04 08:10:19 +0200 <lain`> i think it could still be representatible with static types only but it might not be worth the effort
2024-07-04 08:10:03 +0200dysthesis(~dysthesis@user/dysthesis)
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2024-07-04 08:03:31 +0200 <lain`> ty everyone. typerep-map would def work.