2025/06/03

2025-06-03 01:37:35 +0200Digit(~user@user/digit) (Ping timeout: 252 seconds)
2025-06-03 02:30:51 +0200catman(~catman@user/catman) (Quit: WeeChat 4.6.3)
2025-06-03 02:35:35 +0200catman(~catman@user/catman) catman
2025-06-03 03:30:46 +0200OftenFaded31(~OftenFade@user/tisktisk) (Quit: Client closed)
2025-06-03 03:59:18 +0200 <haskellbridge> <absta> How is the Wayland implementation going?
2025-06-03 03:59:37 +0200 <haskellbridge> <absta> I guess writing Haskell FFI is a pain..
2025-06-03 04:07:34 +0200 <geekosaur> https://discourse.haskell.org/t/haskell-wlroots-bindings/8426 https://discourse.haskell.org/t/tiny-wlhs-a-hybrid-haskell-and-c-wayland-compositor/10803 now you know as much as I do
2025-06-03 04:09:15 +0200 <haskellbridge> <absta> Seems like it stalled..
2025-06-03 04:10:43 +0200 <geekosaur> yes 😞
2025-06-03 04:47:04 +0200down200(~down200@shell.lug.mtu.edu) (Ping timeout: 276 seconds)
2025-06-03 04:47:07 +0200down200-(~down200@shell.lug.mtu.edu) down200
2025-06-03 04:49:39 +0200 <haskellbridge> <absta> I guess there are not enough interest in it..
2025-06-03 04:50:30 +0200 <haskellbridge> <absta> geekosaur: How do you think about trying yourself? I heard XOrg is going to be deprecated soon
2025-06-03 04:50:54 +0200 <geekosaur> neither liskin nor I know enough about Wayland to do it
2025-06-03 04:52:06 +0200 <haskellbridge> <absta> Owww
2025-06-03 04:56:49 +0200td_(~td@i53870908.versanet.de) (Ping timeout: 276 seconds)
2025-06-03 04:58:09 +0200 <haskellbridge> <absta> Is Wayland protocol quite difficult to learn? Or is it the depth you have to know about it?
2025-06-03 04:58:18 +0200td_(~td@i53870931.versanet.de) td_
2025-06-03 05:08:22 +0200 <geekosaur> the latter
2025-06-03 05:08:38 +0200 <geekosaur> you can't just write a window manager, you have to write a whole compositor
2025-06-03 05:25:34 +0200 <haskellbridge> <absta> Welp, TinyWM example looked rather simple to me..
2025-06-03 05:27:24 +0200 <haskellbridge> <absta> BTW Last I checked, progress has stopped before building a proper Wayland haskell binding
2025-06-03 05:27:37 +0200 <haskellbridge> <absta> I guess it takes lots of effort
2025-06-03 06:59:18 +0200Digit(~user@user/digit) Digit
2025-06-03 07:00:32 +0200 <deebo> yeah testing hyprland on personal laptop, just to get better hidpi support without headaches, no big feature gaps for my use
2025-06-03 07:00:55 +0200 <deebo> but hope xmonad gets there too, long streak to break by swapping :)
2025-06-03 07:04:00 +0200Digitdigitteknohippie
2025-06-03 07:19:40 +0200digitteknohippieDigit
2025-06-03 08:40:14 +0200gauge(~gauge@user/gauge) (Quit: Quitting)
2025-06-03 08:41:55 +0200gauge(~gauge@user/gauge) gauge
2025-06-03 08:54:31 +0200mc47(~yecinem@p200300ee0f0b6300ac66b4079ec96afa.dip0.t-ipconnect.de)
2025-06-03 09:16:03 +0200zawaken(~zawaken@user/zawaken) (Read error: Connection reset by peer)
2025-06-03 09:16:34 +0200ft(~ft@p3e9bc106.dip0.t-ipconnect.de) (Quit: leaving)
2025-06-03 09:19:20 +0200zawaken(~zawaken@user/zawaken) zawaken
2025-06-03 11:39:49 +0200haskellbridge(~hackager@syn-096-028-224-255.res.spectrum.com) (Read error: Connection reset by peer)
2025-06-03 11:45:37 +0200haskellbridge(~hackager@syn-096-028-224-255.res.spectrum.com) hackager
2025-06-03 12:11:44 +0200 <yaslam> I believe for Wayland you need to have knowledge about graphics programming, similar to game development
2025-06-03 13:56:02 +0200 <haskellbridge> <Tranquil Ity> yaslam: Not really no
2025-06-03 13:56:02 +0200 <haskellbridge> ... long message truncated: https://kf8nh.com/_heisenbridge/media/kf8nh.com/fgrDPLoMbUPdaVQYGKgwoinX/Og9Y0oUJFxU (3 lines)
2025-06-03 13:56:09 +0200 <haskellbridge> <Tranquil Ity> Not really no
2025-06-03 13:56:09 +0200 <haskellbridge> ... long message truncated: https://kf8nh.com/_heisenbridge/media/kf8nh.com/ubvAFGqPXNCEfmuIYjPevIjU/mek9UiU6r9o (3 lines)
2025-06-03 13:58:13 +0200 <haskellbridge> <Tranquil Ity> absta: The protocol is a bit painful but much less atrocious than X11
2025-06-03 13:58:13 +0200 <haskellbridge> If you ignore NVIDIA, the main thing is various edge cases in buffer imports, and modesetting things correctly + doing page flips right
2025-06-03 14:12:44 +0200 <haskellbridge> <Tranquil Ity> Like yes you need basics of 2D graphics programming. You need to know what a buffer is, what blitting means, how blending works.
2025-06-03 14:13:09 +0200 <haskellbridge> <Tranquil Ity> But most gamedev is not concerned with that so
2025-06-03 16:35:32 +0200 <yaslam> I see thanks
2025-06-03 17:03:34 +0200Lears(~Leary@user/Leary/x-0910699) Leary
2025-06-03 17:04:18 +0200Leary(~Leary@user/Leary/x-0910699) (Read error: Connection reset by peer)
2025-06-03 17:04:53 +0200LearsLeary